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Portfolio

Campfire at the End of the World

Campfire at the End of the World is a game about Dreams, Poems and Campfires, it's a collection of 5 short game experiences all of which are tied together by 5 different poems. as you search your dreams for the titular Campfire.
CatEotW is my final project for College, and was created in 3 months by one person (Me) who did all the Designing, Programming, Writing, Voice Acting, and Directing, along with a number of artists who donated their talents of 3D modeling, Animation, Texturing, and Musical composition.

Game Link

Dwarfing Over it

This game was made in 90 hours by three people as a part of Indie Dev Game Jam #3

In this game you are a dwarf, stuck in a barrel, trying escape the Mineshaft you fell into with Nothing but a Pickaxe.

I was the programmer and game designer for this project that boasts a hard challenge and lovely art!
This was my first time being the only programmer on any game and I'm very proud of the result.

Game Link

Terminal Velocity

All programming, art and design done completely by myself in 72 hours for SpeedJam #4 🏎️

Lots of Speed games are about going as fast as possible, but very few let you actually go as fast as possible. That's where Terminal Velocity joins the conversation.
With nothing but a brake button, virtually uncapped max speed,  9 levels of speedrunning goodness and a lot of death messages you can prepare to master your control over speed itself in this dopamine receptor melting speed game.

Game Link

Humber Love VR Experience

In collaboration with Humber College Alumni, a talented Artist and I created a Virtual Reality experience for a couple to relive their first date at a Sushi restaurant.
I utilized Unreal Engine VR to craft the experience, and also worked in person to set up the experience, test the space, hand off the equipment, and do technical support.

"Clockwork" Demo Design and Map

One of my favorite projects to date is my work on semester 1 of Collage Stealth Speedrunning Game "Clockwork" I designed the enemy behaviour the primary game loop and the large map level that the game is comprised of, I also did a lot of the maps collision with another member of my team and designed the tutorial level. This is the #1 game idea I want to revisit someday.

Cosmic Catch

I was a Co Lead of a team of programmers and artists, and Lead Game Designer of the development of 'Cosmic Catch' our Fishing and Cooking game in the Cosmos! The game had to be finished in 3 and a half months to be presented at that years Level Up Toronto.

Game Link

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Composing the Music for "Crash Music for Dummies"

Along with designing mechanics and creating sound effects for the project, I got to flex my design knowledge, creative muscle and music knowledge to create a piece of music that not only served as music but also as the tutorial and design of an entire level itself for our rhythm game, car smashing midstone project "Crash Test Music for Dummies"

Early Projects

Platformer Prototype

Over the Summer I worked on a alone Prototype for a First Person Platformer in Unreal Engine 5 that I intend to continue work on in future. I played around with a lot of concepts while working on this and streamed it on Twitch and took suggestions from chatters to flex my design skills.

Game Link

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